But we are just Administrative Advisors at this point, or so it feels.Īfter Essen, there has been a lot of follow-up work with all the people we met there.
To-do List Update & the Administrative AdvisorsOn Discord, we have these roles or tags called "Military Advisors", mostly because Eivind likes to see his name in red. To celebrate the anniversary we could all re-watch the Kickstarter video. THEN, we can give you a timeline that does not depend on us. But we are optimistic that before this year ends, this will be in the hands of the manufacturer and then Panda Game Manufacturing will have a timeline for production, and then the fulfillment center looking at that will be able to make a guess, depending on how the global shipping situation develops during the rest of the year. A timeline that we can get behind with confidence on our part. That should not take too long, and we ask for a final timeline from our manufacturer once they have everything ready to print. We have to make sure the Solo Rulebook and the Scenarios reflect the changes and revisions in the Main Rules. Where is the timeline? The one that we follow to the millisecond.
Or, like a great game designer once said to us, "it is 80% done, now let's crack on with the remaining 80%" (we should have listened more carefully back then).
So it became the game we wanted to play + the game that now hundreds of people have chipped in on (some almost daily even) to make it the game that they really want to play.
And boy, are we glad to have had our baby shared with everyone so that the fans of the PC game and the fans of what we were (and are) making could chip in, testing and even extensively report from the games they have played. Having a host of new gamers playing it repeatedly on TTS made us realize that even if we had a solid foundation, the game was far from finished if we wanted it to fulfill its potential.
1618 map (took 5 times longer than expected, but it is done).I'm going to list all finished stretch goals, could seem redundant, but I need to show how much extra work they entailed. Then, with stretch goals, a lot of new content was added which we wanted to add, and for which we had the ideas, but which took longer to get right than we thought. A bit rough maybe, but all there, just needing to be polished. Working on it after two years? We thought it was almost finished, truly, already back then. As a friend said, "my 24yo who I love but I want out of home". I don't want to dive too much into it, because even if I love this project, to bits, I want it out already, to take on a life of its own.
So much has happened since, and even we are surprised at how long it all has taken. Second anniversary!A few days back, as I am sure many of you are aware, we passed the second anniversary of the completion of the Kickstarter campaign.